Whispers in the Wood
Gameplay: First-person
Genre: Survival Horror, Mystery
Platforms: PC
Development time: 4 weeks
Roles: Game Designer, Level Designer, VFX, UI
Timeline: 10 weeks
Tools: UE5
Game description
Whisphers in the Woods is a first person narrative mystery game where players must defend themselves against their captor by finding weapons as they're hunted around the room. This game explores story telling through UI and sound design to create an eary atmosphere to build tension as the game progresses.
Game details
GradEx Student Showcase Award Winner
2nd Place Post Graduate Award
Research inspiration
This game started as a research project exploring what about a character's environment makes players perceive them as more or less trustworthy.
Play Testing
After developing the first prototype, I conducted play tests to understand how players perceived the mystery note taker.
Most play testers didn't find the character threatening because they were still able to leave the cabin and they had left them food but they didn't trust some objects they found such as the syringe needle. They also didn't feel a sense of urgency because the timer for the note taker's return was always visible.